![]() ![]() ![]() That was the impetus behind the creation of The Second Dream and The War Within, a pair of updates that added something that had been missing from the game: a story campaign. “A lot of that feedback came directly from our players … we’re also continually adding new content they haven’t seen before.” We became even better space ninjas over the years as we updated our parkour system, our movement system,” said Braun. While they have an internal roadmap for future updates, they also aren’t afraid of tweaking old content and mechanics based on what the community tells them. They host live streams every two weeks to keep the community updated. The team regularly gathers feedback from the official Warframe forums, as well as Reddit and other social media channels. And because of that, I think it solidified our relationship with them even more.”īraun added that the incident helped build “mutual trust” between both parties, and it has since grown to a powerful bond that continues to shape the game. “The players were stoked that a developer listened to them and made changes based on their feedback. “We held on with our fingertips when we took the paywall down and put the new version of the game out,” said Braun. The studio struggled with whether they should listen to them or not, and ultimately decided to hear them out. ![]() They argued that the game would be much better without the harsh monetary restriction. The small community that was beginning to form around Warframe hated it. #Raid alert warframe how toLearning how to balance the gameplay with a sustainable business model (in the form of optional microtransactions) is crucial to any F2P game’s survival.Īnd at first, Digital Extremes missed the mark.īack in Warframe’s closed beta period, the game had a paywall: It was free up until players hit the level cap, and if they wanted to continue past that point, they had to cough up some money. It looked at titles like Riot’s League of Legends and Wargaming’s World of Tanks and saw how often they would implement updates and monetize their players. Trusting your playersīefore launching Warframe, Digital Extremes thought it had a reasonable grasp of what people expected from a F2P game. When it does, we double down and make them even bigger.”Ībove: The Plains of Eidolon opens up the game in a whole new way. When it doesn’t, we stop doing those things. “Most of the time that works out sometimes it doesn’t. … The awesome part of what we get to do with Warframe is that we get to experiment on things that may seem like a good idea at the time,” said Braun. “I think we got very lucky with a lot of good guesses. Many players are spending months or even years (and parting with more of their money) on a single title that’s constantly updated with new content. But with record-setting sales numbers coming from games like Destiny 2, Grand Theft Auto Online, and Overwatch, live services are practically the norm now. Warframe came out at a time when the F2P business model was just starting to catch on with Western developers, and live games (a.k.a games-as-a-service) was uncommon among the big studios and publishers. While both fans and Digital Extremes are happy with Warframe’s growth, it wasn’t always a sure thing. #Raid alert warframe PcAnd with the recent release of the free Plains of Eidolon update, which added the game’s first expansive environment, the number of concurrent players on PC peaked at 121,377, shattering its previous record of 69,526. It’s a philosophy that’s served them well so far: Warframe has more than 30 million registered users across all platforms. “One of our philosophies from the beginning has been that we experiment and take calculated risks with the game to keep everything as fresh as possible, keep players interested over time,” said vice president of publishing Meridith Braun. Since its release in 2013, Digital Extremes has been slowly building Warframe (available on PlayStation 4, Xbox One, and PC) into a massive success. These flamboyant warriors represent Warframe’s hardcore players, the ones who’ve been championing the free-to-play online action game for years. ![]() Their otherworldly armor comes in all sorts of shapes and colors, with some so bright that they seem to outshine the stars themselves. But none are as eye-catching as the small army of space ninjas running through the open-air marketplace. The Plains of Eidolon is home to a number of strange creatures and inhabitants. Get more game dev news and related topics from Intel on VentureBeat. The original article is published by Intel Game Dev on VentureBeat*: Warframe: A success story built on player respect. ![]()
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